Design and Preliminary Evaluation of a Neuroeducational Game Applied in Higher Education

Authors

DOI:

https://doi.org/10.26423/t80tq189

Keywords:

active learning, creativity, gamification, instructional materials, critical thinking

Abstract

Higher education requires active teaching resources that combine motivation, collaboration, and cognitive challenge. Given the limited use of neuroeducation-based materials in the second year of the Graphic Design program at the Pontifical Catholic University of Ecuador, NeuroLab Play was designed—an educational game with a physical version for implementation and a digital representation as a visual aid. The objective was to design, validate, and implement the resource and to conduct a preliminary assessment of its usability, user satisfaction, and observed evidence of creativity, critical thinking, and collaboration. A sequential mixed-methods approach was applied, first with a cohort of 10 students for exploration and subsequently with a cohort of 23 students across the Manta and Portoviejo campuses for the game's implementation. Rubrics, a semi-structured questionnaire, non-participant observation, and a checklist were used. The results showed that the prototype received positive ratings for usability (3.96-4.57) and satisfaction (3.26-4.57); its implementation provided preliminary evidence to guide improvements. However, due to the study's pilot nature, non-random sampling, and reliance on self-reports, the findings should be interpreted with caution and cannot be generalised. Despite these limitations, the instructional material shows potential for adaptation and transfer to other educational contexts

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Author Biographies

  • Verónica Lucía Arévalo-Vélez, Universidad Estatal de Milagro (UNEMI) | Manta - Ecuador | CP 091050 | https://ror.org/00gd7ns03

    Magister en Diseño Gráfico Digital, por la Universidad Nacional de la Rioja (UNIR)

  • Gabriela Lourdes Vélez Bermello, Universidad Estatal de Milagro (UNEMI) | Milagro - Ecuador | CP 091050 | https://ror.org/00gd7ns03

    Gabriela Lourdes Vélez Bermello is a PhD in Social Communication, researcher, and Ecuadorian university professor. She has experience in multimedia journalism, fact-checking, disinformation, educommunication, and media literacy. She is the founder of the Centro de Producción de Ideas and has participated in academic projects, scientific articles, and training processes related to communication, education, and innovation.

  • Jefferson Estuardo Mendoza-Carrera , Universidad Estatal de Milagro (UNEMI) | Milagro - Ecuador | CP 091050 | https://ror.org/00gd7ns03

    Magister en Comunicación Mención en Medio Públicos y Comunitarios, por la Universidad Estatal de Milagro (UNEMI) – Ecuador

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Published

2026-06-30

Issue

Section

Original Articles

How to Cite

Arévalo-Vélez, V. L. ., Bermello, G. L. V., & Mendoza-Carrera , J. E. . (2026). Design and Preliminary Evaluation of a Neuroeducational Game Applied in Higher Education. Magazine Science and Innovation Teaching, 14(1), 29-40. https://doi.org/10.26423/t80tq189